ORIGINAL IDEAS Oral Text Production What is a good design
Oral Text Production What
is a Good Design?
Briefly outline what will be
spoken:
Speak about the history of design
or not? If not: only mention=
Design is: a way of
solving the problems of people from a creative perspective
Arts and crafts movement,
Bauhaus, and so on.These early design movements tried to encourage companies
from decreasing mass-producing products.
Aim of Design:
• Change the environment, tools, and humans
As an example of function: so
many washing machine functions, and yet, most are unnecessary, and
Designers must know what users
want/need/require. They must satisfy consumers.Home appliances have always been
designed as ‘appliances’ with no thought of the ‘space’ in which the product
will be used. The best aim for design is ‘to place people and their lives in
the centre.’
Some companies (Honda) value
the problems of ‘human heart’ e.g. the design of the back of a car is
important, because the driver at the back has to look at the car in front all
the time; if the back looks bad, then the driver behind the car will ‘not feel
good’
What a good design really
is:
·
Something
made with thought and ‘a wish that the people who use it will be happy’(‘Hospitality’)
·
Created
by people who stand on the side of users
·
Not
designed out of ‘marketing investigations’ (designing whatever sells is not the
way)
A good design is: function or
beauty or sth else?
·
Colours
·
Shapes
·
Experience
·
Function
·
(Emotional)
satisfaction
The conclusion should be: the
time has come/is still for people to rethink and evaluate the meaning and
function of design once again. Esp. product design, as products are still
created without thought of environmental impact. Are we truly content with the
current ‘design’?
Each component of a product
design should be spoken about.
Examples include Cassina, Sony
Walkman etc.
There are many companies which
have design as a major component of their corporate culture. Cassina is a
well-knowItalian furniture maker. It changed the furniture market with the sofa
‘Maralunga’. It uses new materials and technologies to ‘innovate’.
Although some corporate
cultures place more importance on improving technology, they can still ‘innovate’.
Many Japanese manufacturers have been able to survive to present through this…
However, consumers do not want just the technology; they want it to satisfy
them in life. If technological innovation goes too far, the manufacturer may
distance themselves from consumers. The main role of design as a corporate
culture is to navigate technology innovation. A good example of this is the development
of the Walkman. The original idea was to take away the recording function of a
portable tape recorder and connect a headphone. The engineers were against this
idea as their highest priority at that time was to improve their recording
technology. They could not understand why it could be eliminated. The Walkman
was only created after Founder Akio Morita passionately supported this idea. If
the corporate culture at that time was one which placed technology higher than
the ideas of designers, this product which changed the lifestyle of young
people all around the world would not have existed.
When we feel pleased seeing
something that looks good, it is not that the thing is beautiful, but that we
imagine the surrounding environment from that design. It is the beauty of the
entire balance and the techniques which create the entire condition that move
our hearts.
Design is all about the beauty
of the relation between people, things, and environments. The ability of
recognizing a good design is in all of us. We purchase products everyday based
on packaging design. The package informs consumers ‘what the ingredients and
materials offer’, ‘what has been improved’, and ‘why this product is better
than others’.
Acknowledgment:
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